How to ‘escape’ from educational management: integrating online escape rooms into higher education for creative learning
DOI: https://doi.org/10.3846/cs.2026.22980Abstract
The aim of this article is to explore the integration of an online escape room (OER) into a postgraduate course as a gamified tool for creative learning and student self-assessment. A deductive thematic analysis of anonymous written student feedback revealed that: 1) gamification increased motivation and engagement; 2) the alignment of tasks with learning objectives supported meaningful learning; and 3) the structured and interactive format enhanced study skills and encouraged creative problem-solving. This innovative approach not only redefines traditional learning strategies but also demonstrates the potential of gamified self-assessment tools to foster creativity, critical thinking, and the practical application of knowledge, particularly within online and hybrid learning environments.
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escape room, educational management, higher education, creative learningHow to Cite
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