Share:


Creativity management within the aesthetical situation regarding the in-real or digital form of participation in arts: art receivers’ perspective

    Michał Szostak   Affiliation
    ; Łukasz Sułkowski Affiliation

Abstract

Because digitalisation of the aesthetical experience, a process speeded up by the not-yet-finished COVID-19 pandemic, should be considered in the context of growth or loss of artistry/creativity, this paper aims to assess the influence of the participation form in the aesthetical situation by receivers on the level of artistry/creativity potential loss. Assessment of the quality of participation by the receivers in each of five types of arts (musical arts, performing arts, literary arts, audio-visual arts, visual arts) was done using the same ten criteria for each type of art: satisfaction, pleasure, engagement, the possibility of experiencing catharsis, contact with the artwork itself, contact with the performer itself, comfort of participation, possibilities of shaping the aesthetical experience, own motivation to participate, easiness of participation. The literature review was run using NVivo Pro software. Data analysis (n = 221) was executed using IBM SPSS and Microsoft Excel. Answering the research hypotheses: H1) the digital form of participation in arts determines the level of quality of participation in the aesthetical situation by receivers; H2) the form of participation in art shapes the level of quality of participation in the aesthetical situation by receivers of each type of art differently: in musical arts, performing arts, literary arts and visual arts, in-real participation gives higher quality than digital participation; in audio-visual arts, in-real participation gives lower quality than digital participation. The research results may be helpful for: art creators wanting to choose the optimal way of distributing their artworks; art managers to better understand art receivers’ perspectives and their opinion about participation in arts in real or digitally; art receivers to compare their private opinion about the ways of participation in arts with the general opinion of art receivers.

Keyword : aesthetic situation, aesthetics, arts digitalisation, creativity change, management, participation in arts, receiving process

How to Cite
Szostak, M., & Sułkowski, Łukasz. (2024). Creativity management within the aesthetical situation regarding the in-real or digital form of participation in arts: art receivers’ perspective. Creativity Studies, 17(1), 41–58. https://doi.org/10.3846/cs.2024.16418
Published in Issue
Jan 26, 2024
Abstract Views
399
PDF Downloads
349
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

References

Arkhangelsky, A. N., & Novikova, A. A. (2021). A transmedia turn in educational strategies: Storytelling in teaching literature to school students. Voprosy Obrazovaniya: Educational Studies in Moscow, 2, 63–81. https://doi.org/10.17323/1814-9545-2021-2-63-81

Born, G., & Devine, K. (2016). Gender, creativity and education in digital musics and sound art. Contemporary Music Review, 35(1), 1–20. https://doi.org/10.1080/07494467.2016.1177255

Bradley, Ch., Hirt, M., Hudson, S., Northcote, N., & Smit, S. (2020). The great acceleration. McKinsey and Company. https://www.mckinsey.com/capabilities/strategy-and-corporate-finance/our-insights/the-great-acceleration#/

Buravenkova, Y., Yakupov, R., Samsonovich, A. V., & Stepanskaya, E. (2018). Toward a virtual composer assistant. Procedia Computer Science, 123, 553–561. https://doi.org/10.1016/j.procs.2018.01.084

Craig, Sh. L., Eaton, A. D., Pascoe, R., Egag, E., McInroy, L. B., Fang, L., Austin, A., & Dentato, M. P. (2020). QueerVIEW: Protocol for a technology-mediated qualitative photo elicitation study with sexual and gender minority youth in Ontario, Canada. JMIR Research Protocols, 9(11). https://doi.org/10.2196/20547

Dube, T. J., & İnce, G. (2019). A novel interface for generating choreography based on augmented reality. International Journal of Human-Computer Studies, 132, 12–24. https://doi.org/10.1016/j.ijhcs.2019.07.005

Dunne-Howrie, J. (2020). Documenting performance: The contexts and processes of digital curation and archiving. International Journal of Performance Arts and Digital Media, 16(2), 217–218. https://doi.org/10.1080/14794713.2020.1778840

Fancourt, D., Baxter, L., & Lorencatto, F. (2020). Barriers and enablers to engagement in participatory arts activities amongst individuals with depression and anxiety: Quantitative analyses using a behaviour change framework. BMC Public Health, 20. https://doi.org/10.1186/s12889-020-8337-1

Forlini, S., Hinrichs, U., & Brosz, J. (2018). Mining the material archive: Balancing sensate experience and sense-making in digitized print collections. Open Library of Humanities, 4(2). https://doi.org/10.16995/olh.282

Fortuna, P., & Modliński, A. (2021). A(I)rtist or counterfeiter? Artificial intelligence as (D)Evaluating factor on the art market. The Journal of Arts Management, Law, and Society, 51(3), 188–201. https://doi.org/10.1080/10632921.2021.1887032

Gołaszewska, M. (1984). Zarys estetyki: problematyka, metody, teorie. Państwowe Wydawnictwo naukowe.

Guidry, K. R. (2014). Non-response bias on web-based surveys as influenced by the digital divide and participation gap [PhD/Doctoral Thesis, Indiana University, United States]. https://www.proquest.com/docview/1561559658?pq-origsite=gscholar&fromopenview=true&sourcetype=Dissertations%20&%20Theses

Guilford, J. P. (1954). Psychometric methods. McGraw-Hill Book Company, Inc.

Guo, L., Lu, R., Zhang, H., Jin, J., Zheng, Zh., Wu, F., Li, J., Xu, H., Li, H., Lu, W., Xu, J., & Gai, K. (2020, 19–23 October). A deep prediction network for understanding advertiser intent and satisfaction. In CIKM ’20: Proceedings of the 29th ACM International Conference on Information and Knowledge Management (pp. 2501–2508). Association for Computing Machinery. https://doi.org/10.1145/3340531.3412681

Habelsberger, B. E. M., & Bhansing, P. V. (2021). Art galleries in transformation: Is COVID-19 driving digitisation? Arts, 10(3). https://doi.org/10.3390/arts10030048

Handa, J. (2020). Impact of social media and digitalization on the growth of fashion designers. International Journal of Textile and Fashion Technology, 10(1), 1–12.

Hermes, J., Koch, K., Bakhuisen, N., & Borghuis, P. (2017). This is my life: The stories of independent workers in the creative industries in the Netherlands. Javnost – The Public, 24(1), 87–101. https://doi.org/10.1080/13183222.2017.1280892

Hobbs, R., & Tuzel, S. (2017). Teacher motivations for digital and media literacy: An examination of Turkish educators. British Journal of Educational Technology, 48(1), 7–22. https://doi.org/10.1111/bjet.12326

Hracs, B. J. (2015). Cultural intermediaries in the digital age: The case of independent musicians and managers in Toronto. Regional Studies, 49(3), 461–475. https://doi.org/10.1080/00343404.2012.750425

Huang, Y. (2015). Review of “Audience engagement and the role of arts talk in the digital era”, by Lynne Conner. The Journal of Arts Management, Law, and Society, 45(4), 269–270. https://doi.org/10.1080/10632921.2015.1065537

Jackson, K. (2017). Where qualitative researchers and technologies meet: Lessons from interactive digital art. Qualitative Inquiry, 23(10), 818–826. https://doi.org/10.1177/1077800417731086

Jarrier, E., & Bourgeon-Renault, D. (2019). The role of digital mediation devices in the satisfaction of art museum audiences. Journal of Marketing Trends, 5(3), 67–84.

Johansson Sköldberg, U., Woodilla, J., & Berthoin Antal, A. (2016). Routledge research in creative and cultural industries management. Artistic interventions in organizations: Research, theory and practice. Routledge. https://doi.org/10.4324/9781315743486

Jung Park, H., & Lim, K. H. (2015). A study on experiential digital art user experience. International Journal of Multimedia and Ubiquitous Engineering, 10(4), 379–386. https://doi.org/10.14257/ijmue.2015.10.4.36

Karayilanoğlu, G., & Arabacioğlu, B. C. (2020). Digital interactive experiences in contemporary art museums. The Turkish Online Journal of Design, Art and Communication, 10(4), 423–440. https://doi.org/10.7456/11004100/007

Kröner, S., Christ, A., & Penthin, M. (2021). Stichwort: Digitalisierung in der kulturell-ästhetischen Bildung – eine konfigurierende Forschungssynthese. Zeitschrift für Erziehungswissenschaft, 24, 9–39. https://doi.org/10.1007/s11618-021-00989-7

Kudyba, S. (2020). COVID-19 and the acceleration of digital transformation and the future of work. Information Systems Management, 37(4), 284–287. https://doi.org/10.1080/10580530.2020.1818903

Lance Nawa, L., & Sirayi, M. (2014). Digital technology and cultural heritage sites in the city of Tshwane. The Journal of Arts Management, Law, and Society, 44(4), 246–257. https://doi.org/10.1080/10632921.2014.964384

Lee, H. J. (2011). Joystick soldiers: The politics of play in military video games. Journal of Communication Inquiry, 35(3), 295–299. https://doi.org/10.1177/0196859911415408

Lei, P., & Tan, E. B. (2021). Applying digital arts experience to strengthen the organizational culture in higher education during the pandemic. International Journal for Innovation, Education and Research, 9(5), 169–173. https://doi.org/10.31686/ijier.vol9.iss5.3080

Literat, I. (2012). The work of art in the age of mediated participation: Crowdsourced art and collective creativity. International Journal of Communication, 6, 2962–2984.

Mao, T., & Jiang, X. (2021). The use of digital media art using UI and visual sensing image technology. Hindawi: Journal of Sensors, (Special Issue). https://doi.org/10.1155/2021/9280945

Miles, S. (2018). “Do we have LIFT-Off?” Social media marketing and digital performance at a British Arts Festival. Journal of Arts Management, Law, and Society, 48(5), 305–320. https://doi.org/10.1080/10632921.2017.1366379

Phillips, M. (2000). The Sadeian interface: Computers and catharsis. Digital Creativity, 11(2), 75–87. https://doi.org/10.1076/1462-6268(200005)11:2;1-R;FT075

Pianzola, F., Toccu, M., & Viviani, M. (2022). Readers’ engagement through digital social reading on Twitter: The Twletteratura case study. Library Hi Tech, 40(5), 1305–1321. https://doi.org/10.1108/LHT-12-2020-0317

Pöppel, J., Finsterwalder, J., & Laycock, R. A. (2018). Developing a film-based service experience blueprinting technique. Journal of Business Research, 85, 459–466. https://doi.org/10.1016/j.jbusres.2017.10.024

Quattrini, R., Pierdicca, R., Paolanti, M., Clini, P., Nespeca, R., & Frontoni, E. (2020). Digital interaction with 3D archaeological artefacts: Evaluating user’s behaviours at different representation scales. Digital Applications in Archaeology and Cultural Heritage, 18. https://doi.org/10.1016/j.daach.2020.e00148

Rivas-Carmona, M. del M. (2020). The power of (re)creation and social transformation of binomial “Art-Technology” in times of crisis: Musical poetic narrative in Rozalén’s “Lyric Video” Aves Enjauladas. Cultura: International Journal of Philosophy of Culture and Axiology, 17(2), 217–231. https://doi.org/10.3726/CUL022020.0017

Roberge, J., & Chantepie, Ph. (2017). The promised land of comparative digital cultural policy studies. The Journal of Arts Management, Law, and Society, 47(5), 295–299. https://doi.org/10.1080/10632921.2017.1398584

Ryan, M.-L. (2015). Narrative as virtual reality: Vol. 2: Revisiting immersion and interactivity in literature and electronic media. Johns Hopkins University Press. https://doi.org/10.1353/book.72246

Schnugg, C. (2019). Palgrave studies in business, arts and humanities. Creating artscience collaboration: Bringing value to organisations. Palgrave Macmillan. https://doi.org/10.1007/978-3-030-04549-4

Sosnowska, E. (2015). Touch, look and listen: The multisensory experience in digital art of Japan. CITAR: Journal of Science and Technology of the Arts, 7(1), 63–73. https://doi.org/10.7559/citarj.v7i1.147

Stauffer, A. (2012). The nineteenth-century archive in the digital age. European Romantic Review, 23(3), 335–341. https://doi.org/10.1080/10509585.2012.674264

Szostak, M. (2021a). Artistry, management, and creativity: Links and common denominators. Discourses on Culture, 16(1), 23–54.

Szostak, (2021b). Digital transformation and new art experience. ResearchGate. https://www.researchgate.net/post/Digital_Transformation_and_New_Art_Experience

Szostak, M. (2020). Creativity and artistry in organ music. The Organ, 391, 24–31.

Szostak, M. (2023). Perception of creative identities by artistic and non-artistic individuals: Consequences for management. Creativity Studies, 16(1), 1–25. https://doi.org/10.3846/cs.2023.15081

Szostak, M., & Sułkowski, Ł. (2021a). Identity crisis of artists during the Covid-19 pandemic and shift towards entrepreneurship. Entrepreneurial Business and Economics Review, 9(3), 87–102. https://doi.org/10.15678/EBER.2021.090306

Szostak, M., & Sułkowski, Ł. (2021b). The challenges in identification of artists-managers: Consequences for creativity. Creativity Studies, 14(1), 112–124. https://doi.org/10.3846/cs.2021.13822

Szostak, M., & Sułkowski, Ł. (2021c). The identity and self-perception of artists-managers. Problems and Perspectives in Management, 19(1), 372–386. https://doi.org/10.21511/ppm.19(1).2021.32

Szostak, M., & Sulkowski, L. (2020a, 1–2 April). Kitsch in management: Characteristic forms, carriers and propagators. In K. S. Soliman (Ed.), 35th International Business Information Management Association Conference (IBIMA 2020). Education Excellence and Innovation Management: A 2025 Vision to Sustain Economic Development during Global Challenges (pp. 7584–7598). Seville, Spain. Curran Associates, Inc.

Szostak, M., & Sułkowski, Ł. (2020b). Manager as an artist: Creative endeavour in crossing the borders of art and organizational discourse. Creativity Studies, 13(2), 351–368. https://doi.org/10.3846/cs.2020.11373

Tao, T., Sato, R., Matsuda, Y., Takata, J., Kim, F., Daikubara, Y., Fujita, K., Hanamoto, K., Kinoshita, F., Colman, R., & Koshiba, M. (2020). Elderly body movement alteration at 2nd experience of digital art installation with cognitive and motivation scores. Multidisciplinary Scientific Journal, 3(2), 138–150. https://doi.org/10.3390/j3020012

Tregua, M., Mele, C., Russo-Spena, T., Marzullo, M. L., & Carotenuto, A. (2021, July 25–29). Digital transformation in the era of Covid-19. In Ch. Leitner, W. Ganz, D. Satterfield, & C. Bassano (Eds.), Lecture Notes in Networks and Systems: Vol. 266. Advances in the Human Side of Service Engineering: Proceedings of the AHFE 2021 Virtual Conference on the Human Side of Service Engineering (pp. 97–105). Springer. https://doi.org/10.1007/978-3-030-80840-2_10

Williams, S. (2001). Increasing employees’ creativity by training their managers. Industrial and Commercial Training, 33(2), 63–68. https://doi.org/10.1108/00197850110385642

Wu, J. C. (2020). From physical to spiritual: Defining the practice of embodied sonic meditation. Organised Sound, 25(3), 307–320. https://doi.org/10.1017/S1355771820000266

Wu, Y., Zhang, L., Bryan-Kinns, N., & Barthet, M. (2017). Open symphony: Creative participation for audiences of live music performances. IEEE Multimedia, 24(1), 48–62. https://doi.org/10.1109/MMUL.2017.19

Zahra, Sh. A. (2021). International entrepreneurship in the Post Covid world. Journal of World Business, 56(1). https://doi.org/10.1016/j.jwb.2020.101143

Zollo, L., Rialti, R., Marrucci, A., & Ciappei, C. (2022). How do museums foster loyalty in Tech-Savvy visitors? The role of social media and digital experience. Current Issues in Tourism, 25(18), 2991–3008. https://doi.org/10.1080/13683500.2021.1896487

Zorita-Aguirre, I. (2020). Mutaciones del espacio escénico en la era digital. Arte, Individuo y Sociedad, 32(2), 503–518. https://doi.org/10.5209/aris.65437