PETROVAS, Aurimas. Computation creativity using procedural generation for game object generation. Mokslas – Lietuvos ateitis / Science – Future of Lithuania, [S. l.], v. 11, 2019. DOI: 10.3846/mla.2019.10328. Disponível em: https://journals.vilniustech.lt/index.php/MLA/article/view/10328. Acesso em: 12 may. 2025.