CAMPOS ROSENDO, Nelson Jesús; NAVAS GOTOPO, Soratna Verónica. Gamification and its impact on improving training and business innovation processes. Business: Theory and Practice, [S. l.], v. 27, n. 1, p. 12–23, 2026. DOI: 10.3846/btp.2026.24630. Disponível em: https://journals.vilniustech.lt/index.php/BTP/article/view/24630. Acesso em: 11 jan. 2026.